// Of 1800 total sexp nodes, 1636 free, 164 used // Of 1800 total sexp nodes, 1636 free, 164 used // Of 1800 total sexp nodes, 1630 free, 170 used // Of 1800 total sexp nodes, 1603 free, 197 used // Of 1800 total sexp nodes, 1603 free, 197 used // Of 1800 total sexp nodes, 1537 free, 263 used // Of 1800 total sexp nodes, 1537 free, 263 used // Of 1800 total sexp nodes, 1537 free, 263 used // Of 1800 total sexp nodes, 1537 free, 263 used // Of 1800 total sexp nodes, 1537 free, 263 used // Of 1800 total sexp nodes, 1537 free, 263 used // Of 1800 total sexp nodes, 1617 free, 183 used // Of 1800 total sexp nodes, 1617 free, 183 used // Of 1800 total sexp nodes, 1617 free, 183 used // Of 1800 total sexp nodes, 1617 free, 183 used // Of 1800 total sexp nodes, 1617 free, 183 used // Of 1800 total sexp nodes, 1617 free, 183 used // Of 1800 total sexp nodes, 1593 free, 207 used // Of 1800 total sexp nodes, 1641 free, 159 used // Of 1800 total sexp nodes, 1641 free, 159 used // Of 1800 total sexp nodes, 1679 free, 121 used // Of 1800 total sexp nodes, 1679 free, 121 used // Of 1800 total sexp nodes, 1781 free, 19 used // Of 1800 total sexp nodes, 1785 free, 15 used // Of 1800 total sexp nodes, 1785 free, 15 used // Of 1800 total sexp nodes, 1794 free, 6 used // Of 1800 total sexp nodes, 1794 free, 6 used // Of 1800 total sexp nodes, 1794 free, 6 used // Of 1800 total sexp nodes, 1794 free, 6 used // Of 1800 total sexp nodes, 1794 free, 6 used // Of 1800 total sexp nodes, 1794 free, 6 used #Mission Info $Version: 0.10 $Name: Preliminary Assault $Author: Jerome A. Kowaleski $Created: 11/04/98 at 21:28:14 $Modified: 11/05/98 at 21:30:21 $Notes: This is my first mission, so be gentle and tell me anything u think i did wrong, or could be improved. All constructive critisisms welcomed. You can reach me at skicom@bellsouth.net Thanx, and enjoy! $End Notes: $Mission Desc: An assualt on a Shivan munitions depot. Interesting things happen, so check it out!$end_multi_text +Game Type Flags: 65 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 1.000000 +Viewer pos: 114.883926, 84.025398, -1155.773560 +Viewer orient: -0.989015, 0.000000, 0.147817, -0.059531, 0.915315, -0.398314, -0.135299, -0.402738, -0.905260 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: Hello pilot, this is an important day for the GTA. In the next missions we will move into Shivan territory and attempt to take a Shivan controlled area. It is imperative that we take this area, as it is essential for our push into the Pavonis systems. $end_multi_text $Ani Filename: CB_default.ani +Wave Filename: none $Stage Text: Report for your breifing in 30min. See u there. $end_multi_text $Ani Filename: CB_default.ani +Wave Filename: none #Briefing $start_briefing $num_stages: 4 $start_stage $multi_text As u know, we are makeing the push into Shivan controled systems Alpha/Beta Pavonis. By takeing control of this ammo depot, we will cut outside mutinions supplies, thus makeing it easyer for our forces to kick that ass in the Pavonis systems. $end_multi_text $voice: none.wav $camera_pos: 361.377960, 6984.698730, -11363.326172 $camera_orient: 0.999628, 0.000001, -0.027285, 0.013431, 0.870445, 0.492082, 0.023751, -0.492266, 0.870121 $camera_time: 2000 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 26 $team: Friendly $class: Terran NavBuoy $pos: -1387.857178, -422.455353, -144.456055 $label: Beta Pavonis +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 26 $team: Friendly $class: Terran NavBuoy $pos: 3855.802979, 221.849884, 845.765198 $label: Alpha Pavonis +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Alpha, Beta, and Epsilon wings will jump in and begin to take down the depot's defenses. $end_multi_text $voice: none.wav $camera_pos: 285.606598, 1666.506592, -3624.933594 $camera_orient: 0.999624, 0.000001, 0.027404, -0.013847, 0.862965, 0.505074, -0.023648, -0.505264, 0.862641 $camera_time: 2000 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 26 $team: Friendly $class: Terran NavBuoy $pos: -1387.857178, -422.455353, -144.456055 $label: Beta Pavonis +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 26 $team: Friendly $class: Terran NavBuoy $pos: 3855.802979, 221.849884, 845.765198 $label: Alpha Pavonis +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Loki $pos: 29.007689, -0.000010, -1323.740723 $label: Beta +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 16 $team: Friendly $class: GTB Zeus $pos: 199.243149, -0.000056, -1304.536865 $label: Alpha +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Valkyrie $pos: 561.260925, 12.741024, -1321.154785 $label: Epsilon +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Mean while, the Star Blazer and its escort will blockade the Shivan freighters and attempt to keep them from escapeing. Assist them if u think they wont get it done because those freighters will most definatly warn the 2 shivan cruisers waitin to help out this depot. DONT FUCK THIS UP PILOT! We dont need any more cruisers than the Shogo. $end_multi_text $voice: none.wav $camera_pos: 630.454651, 1312.829834, 1874.139038 $camera_orient: -0.800254, 0.000001, 0.599662, -0.412519, 0.725786, -0.550511, -0.435227, -0.687920, -0.580813 $camera_time: 2000 $num_lines: 0 $num_icons: 11 $Flags: 0 $Formula: ( true ) $start_icon $type: 26 $team: Friendly $class: Terran NavBuoy $pos: -1387.857178, -422.455353, -144.456055 $label: Beta Pavonis +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 26 $team: Friendly $class: Terran NavBuoy $pos: 3855.802979, 221.849884, 845.765198 $label: Alpha Pavonis +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Loki $pos: 29.007689, -0.000010, -1323.740723 $label: Beta +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 16 $team: Friendly $class: GTB Zeus $pos: 199.243149, -0.000056, -1304.536865 $label: Alpha +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Valkyrie $pos: 561.260925, 12.741024, -1321.154785 $label: Epsilon +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: -393.899994, 0.000000, 1141.699951 $label: Starblazer +id: 6 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -246.628937, 0.000051, 1138.765747 $label: Blazer Guard 1 +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -491.000610, 0.000044, 1225.053467 $label: Blazer Guard 2 +id: 8 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Hostile $class: SFR Asmodeus $pos: 319.954590, 0.000055, 483.217773 $label: Enemy U-Haul 3 +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Hostile $class: SFR Asmodeus $pos: 104.821686, 0.000008, 360.754364 $label: Enemy U-Haul 2 +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Hostile $class: SFR Asmodeus $pos: -163.500000, 0.000000, 346.000000 $label: Enemy U-Haul 1 +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Once the depot is secure, destroy all Shivan cargo containers and depart. We have no, repeat no reinforcements to help u out, so your on your own for this one. Good luck pilot. $end_multi_text $voice: none.wav $camera_pos: 138.022552, 139.432022, 269.195038 $camera_orient: 0.923387, 0.000001, 0.383872, -0.105672, 0.961365, 0.254186, -0.369040, -0.275277, 0.887712 $camera_time: 2000 $num_lines: 0 $num_icons: 20 $Flags: 0 $Formula: ( true ) $start_icon $type: 26 $team: Friendly $class: Terran NavBuoy $pos: -1387.857178, -422.455353, -144.456055 $label: Beta Pavonis +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 26 $team: Friendly $class: Terran NavBuoy $pos: 3855.802979, 221.849884, 845.765198 $label: Alpha Pavonis +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Loki $pos: 29.007689, -0.000010, -1323.740723 $label: Beta +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 16 $team: Friendly $class: GTB Zeus $pos: 199.243149, -0.000056, -1304.536865 $label: Alpha +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Valkyrie $pos: 561.260925, 12.741024, -1321.154785 $label: Epsilon +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: -393.899994, 0.000000, 1141.699951 $label: Starblazer +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -246.628937, 0.000051, 1138.765747 $label: Blazer Guard 1 +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -491.000610, 0.000044, 1225.053467 $label: Blazer Guard 2 +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Hostile $class: SFR Asmodeus $pos: 319.954590, 0.000055, 483.217773 $label: Enemy U-Haul 3 +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Hostile $class: SFR Asmodeus $pos: 104.821686, 0.000008, 360.754364 $label: Enemy U-Haul 2 +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Hostile $class: SFR Asmodeus $pos: -163.500000, 0.000000, 346.000000 $label: Enemy U-Haul 1 +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Hostile $class: SC 5 $pos: -254.162369, -0.000037, 753.352112 $label: SC 5 15 +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Hostile $class: SC 5 $pos: -193.606506, -0.000037, 757.437622 $label: SC 5 16 +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Hostile $class: SC 5 $pos: -127.389175, -0.000036, 736.061096 $label: SC 5 17 +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Hostile $class: SC 5 $pos: -254.043915, -0.000037, 652.856140 $label: SC 5 12 +id: 15 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Hostile $class: SC 5 $pos: -199.076355, -0.000040, 648.579285 $label: SC 5 13 +id: 16 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Hostile $class: SC 5 $pos: -135.412598, -0.000040, 649.749817 $label: SC 5 14 +id: 17 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Hostile $class: SAC 2 $pos: 9.107866, -0.000013, 725.911072 $label: SAC 2 18 +id: 18 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Hostile $class: SAC 2 $pos: 0.770687, -0.000015, 660.244873 $label: SAC 2 19 +id: 19 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Hostile $class: SAC 2 $pos: 146.334518, -0.000018, 737.143982 $label: SAC 2 20 +id: 20 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 6 $Formula: ( is-goal-true-delay "destroy cargo" 0 ) $Multi text Good job pilot, u destroyed the ammo depot, this will help out forces immensely. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-false-delay "destroy cargo" 0 ) $Multi text How did u manage ta fuck this up? We had u covered from all angles!! Now we are gonna have to goin and fight fully armed Shivan forces. Good one, ya moron! $end_multi_text $Voice: none.wav $Recommendation text: Try to take out the defense forces first, that way your not gettin shot at the whole damed time. $end_multi_text $Formula: ( is-goal-true-delay "destroy guard forces" 0 ) $Multi text Exellent, u destroyed all the enemy's guarding forces. Now when we stage out invasion forces outside the nodes, we will be in total control. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-false-delay "destroy guard forces" 0 ) $Multi text Due to your inatention to detail, we are now forced to ingauge Shivan forces PRIOR to our assault. Did it not occur to you that it might be a good idea to destroy those ships that are shooting at you while u attack the cargo!?! Read a book, mabey you'll learn how to see the little things around you! $end_multi_text $Voice: none.wav $Recommendation text: Not much to say here, u just need to destroy the enemy, which is rule #1 that u SHOULD HAVE LEARNED IN FREAKIN' FLIGHT SCHOOL!!!!!!!! Now get outta my sight u big stupid head.... $end_multi_text $Formula: ( is-goal-true-delay "no freighters escape" 0 ) $Multi text Most impressive pilot! You and the Starblazer managed to keep the freighters from escapeing to warn the Shivans on the other side of the nodes. Again, most impressive! $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-false-delay "no freighters escape" 0 ) $Multi text If u would have helped out the Starblazer more, those freighters wouldnt have escaped! $end_multi_text $Voice: none.wav $Recommendation text: Help out the Starblazer if needed. $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 4 ) +Weaponry Pool: ( "Avenger" 16 "Prometheus" 23 "Banshee" 4 "S-Breaker" 6 "Fury" 500 "Hornet" 320 "Interceptor" 45 "Phoenix V" 72 "Stiletto" 40 ) #Objects ;! 41 total $Name: Alpha 1 ;! Object #0 $Class: GTF Hercules $Team: Friendly $Location: 199.243149, -0.000056, -1304.536865 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Prometheus" ) +Secondary Banks: ( "Hornet" "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 25 $Name: Alpha 2 ;! Object #1 $Class: GTF Hercules $Team: Friendly $Location: 174.189636, -0.000071, -1363.971802 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Prometheus" ) +Secondary Banks: ( "Hornet" "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 15 $Name: Alpha 3 ;! Object #2 $Class: GTF Hercules $Team: Friendly $Location: 229.027390, -0.000072, -1360.738403 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Prometheus" ) +Secondary Banks: ( "Hornet" "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 15 $Name: Alpha 4 ;! Object #3 $Class: GTF Hercules $Team: Friendly $Location: 204.568405, -0.000076, -1409.224487 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Prometheus" ) +Secondary Banks: ( "Hornet" "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 15 $Name: Beta 1 ;! Object #4 $Class: GTB Athena $Team: Friendly $Location: 29.007689, -0.000010, -1323.740723 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 20 $Name: Beta 2 ;! Object #5 $Class: GTB Athena $Team: Friendly $Location: 88.004951, -0.000074, -1387.852417 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 20 $Name: Beta 3 ;! Object #6 $Class: GTB Athena $Team: Friendly $Location: -7.069173, -0.000006, -1397.175659 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 20 $Name: Beta 4 ;! Object #7 $Class: GTB Athena $Team: Friendly $Location: 50.264748, -0.000005, -1457.177490 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 20 $Name: Epsilon 1 ;! Object #8 $Class: GTF Valkyrie $Team: Friendly $Location: 560.143555, 12.741197, -1323.100952 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 25 $Name: Epsilon 2 ;! Object #9 $Class: GTF Valkyrie $Team: Friendly $Location: 604.646729, 12.741197, -1373.767700 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 25 $Name: Epsilon 3 ;! Object #10 $Class: GTF Valkyrie $Team: Friendly $Location: 639.402710, 12.741197, -1415.624878 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 25 $Name: Epsilon 4 ;! Object #11 $Class: GTF Valkyrie $Team: Friendly $Location: 669.343628, 12.741181, -1447.495728 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 25 $Name: SC 5 12 ;! Object #12 $Class: SC 5 $Team: Hostile $Location: -254.043915, -0.000037, 652.856140 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: munitions +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SC 5 13 ;! Object #13 $Class: SC 5 $Team: Hostile $Location: -199.076355, -0.000040, 648.579285 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: munitions +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SC 5 14 ;! Object #14 $Class: SC 5 $Team: Hostile $Location: -135.412598, -0.000040, 649.749817 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: munitions +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SC 5 15 ;! Object #15 $Class: SC 5 $Team: Hostile $Location: -254.162369, -0.000037, 753.352112 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: munitions +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SC 5 16 ;! Object #16 $Class: SC 5 $Team: Hostile $Location: -193.606506, -0.000037, 757.437622 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: munitions +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SC 5 17 ;! Object #17 $Class: SC 5 $Team: Hostile $Location: -127.389175, -0.000036, 736.061096 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: munitions +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SAC 2 18 ;! Object #18 $Class: SAC 2 $Team: Hostile $Location: 9.107866, -0.000013, 725.911072 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: power coils +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SAC 2 19 ;! Object #19 $Class: SAC 2 $Team: Hostile $Location: 0.770687, -0.000015, 660.244873 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: power coils +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SAC 2 20 ;! Object #20 $Class: SAC 2 $Team: Hostile $Location: 146.334518, -0.000018, 737.143982 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: power coils +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SAC 2 21 ;! Object #21 $Class: SAC 2 $Team: Hostile $Location: 148.241821, -0.000012, 655.427979 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: power coils +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: Shogo ;! Object #22 $Class: SC Cain $Team: Hostile $Location: -360.100006, -87.199997, 521.900024 $Orientation: -0.956166, 0.000000, -0.292824, -0.013354, 0.998960, 0.043604, 0.292520, 0.045603, -0.955172 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Sbank Ammo: ( 0 ) +Subsystem: turret09 +AI Class: Major +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Enemy U-Haul 1 ;! Object #23 $Class: SFR Asmodeus $Team: Hostile $Location: -163.500000, 0.000000, 346.000000 $Orientation: 0.666743, 0.000000, 0.745287, -0.233846, 0.949500, 0.209201, -0.707651, -0.313766, 0.633073 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: a-turret01 +Subsystem: a-turret02 +Subsystem: a-turret03 +Subsystem: a-turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: Enemy U-Haul 2 ;! Object #24 $Class: SFR Asmodeus $Team: Hostile $Location: 104.821686, 0.000008, 360.754364 $Orientation: 0.327502, 0.000000, 0.944851, -0.164839, 0.984664, 0.057136, -0.930360, -0.174460, 0.322479 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: a-turret01 +Subsystem: a-turret02 +Subsystem: a-turret03 +Subsystem: a-turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: Enemy U-Haul 3 ;! Object #25 $Class: SFR Asmodeus $Team: Hostile $Location: 319.954590, 0.000055, 483.217773 $Orientation: 0.056814, 0.000000, 0.998385, -0.126754, 0.991908, 0.007213, -0.990306, -0.126959, 0.056354 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: a-turret01 +Subsystem: a-turret02 +Subsystem: a-turret03 +Subsystem: a-turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: Blazer 1 ;! Object #26 $Class: GTC Leviathan $Team: Friendly $Location: -393.899994, 0.000000, 1141.699951 $Orientation: -0.958213, 0.000000, 0.286057, 0.000000, 1.000000, 0.000000, -0.286057, 0.000000, -0.958213 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-chase-wing "Enemy U-Haul" 89 ) ( ai-chase "Shogo" 75 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 16384 ;! note that this is a bitfield!!! +Group: 0 +Score: 300 $Name: Death's Hand 1 ;! Object #27 $Class: SC Lilith $Team: Hostile $Location: -1703.478149, -0.000014, 251.482574 $Orientation: 0.062065, 0.000000, -0.998072, 0.000000, 1.000000, 0.000000, 0.998072, 0.000000, 0.062065 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 450 $Name: Death's Hand 2 ;! Object #28 $Class: SC Cain $Team: Hostile $Location: -1593.069946, -0.000009, 106.590210 $Orientation: 0.131357, 0.000000, -0.991335, 0.000000, 1.000000, 0.000000, 0.991335, 0.000000, 0.131357 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Death's Fingers 1 ;! Object #29 $Class: SF Dragon $Team: Hostile $Location: 411.600006, 0.000000, 372.500000 $Orientation: -0.992078, 0.000000, 0.125623, 0.000000, 1.000000, 0.000000, -0.125623, 0.000000, -0.992078 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Death's Fingers 2 ;! Object #30 $Class: SF Dragon $Team: Hostile $Location: 470.115295, -0.000001, 400.274933 $Orientation: -0.987612, 0.000000, 0.156918, 0.000000, 1.000000, 0.000000, -0.156918, 0.000000, -0.987612 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Death's Fingers 3 ;! Object #31 $Class: SF Dragon $Team: Hostile $Location: 426.581116, 0.000001, 328.567139 $Orientation: -0.990449, 0.000000, 0.137877, 0.000000, 1.000000, 0.000000, -0.137877, 0.000000, -0.990449 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Death's Fingers 4 ;! Object #32 $Class: SF Dragon $Team: Hostile $Location: 378.852539, 0.000003, 311.671753 $Orientation: -0.993882, 0.000000, 0.110450, 0.000000, 1.000000, 0.000000, -0.110450, 0.000000, -0.993882 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: K I L L M E !!!!! 1 ;! Object #33 $Class: SF Manticore $Team: Hostile $Location: -425.238739, -0.000001, 696.220398 $Orientation: -0.954582, 0.000000, -0.297947, 0.000000, 1.000000, 0.000000, 0.297947, 0.000000, -0.954582 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: K I L L M E !!!!! 2 ;! Object #34 $Class: SF Manticore $Team: Hostile $Location: -388.082733, -0.000001, 690.154907 $Orientation: -0.959281, 0.000000, -0.282455, 0.000000, 1.000000, 0.000000, 0.282455, 0.000000, -0.959281 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: K I L L M E !!!!! 3 ;! Object #35 $Class: SF Manticore $Team: Hostile $Location: -447.700012, 0.000000, 610.900024 $Orientation: -0.947420, 0.000000, -0.319993, 0.000000, 1.000000, 0.000000, 0.319993, 0.000000, -0.947420 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: K I L L M E !!!!! 4 ;! Object #36 $Class: SF Manticore $Team: Hostile $Location: -413.613831, 0.000001, 610.407471 $Orientation: -0.952413, 0.000000, -0.304810, 0.000000, 1.000000, 0.000000, 0.304809, 0.000000, -0.952413 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Blazer 2 ;! Object #37 $Class: GTF Ulysses $Team: Friendly $Location: -491.000610, 0.000044, 1225.053467 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-guard "Blazer 1" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 16384 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Blazer 3 ;! Object #38 $Class: GTF Ulysses $Team: Friendly $Location: -246.628937, 0.000051, 1138.765747 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Blazer 1" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 16384 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Death's Fingers 5 ;! Object #39 $Class: SF Basilisk $Team: Hostile $Location: 497.885284, 0.000017, 339.224335 $Orientation: -0.983893, 0.000000, 0.178756, 0.000000, 1.000000, 0.000000, -0.178756, 0.000000, -0.983893 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Death's Fingers 6 ;! Object #40 $Class: SF Basilisk $Team: Hostile $Location: 461.367218, 0.000009, 459.020447 $Orientation: -0.989648, 0.000000, 0.143516, 0.000000, 1.000000, 0.000000, -0.143516, 0.000000, -0.989648 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 #Wings ;! 8 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-chase-wing "Death's Fingers" 89 ) ( ai-chase-wing "K I L L M E !!!!!" 70 ) ) +Hotkey: 0 +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 7 $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 1 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) $AI Goals: ( goals ( ai-chase "Shogo" 89 ) ( ai-chase-wing "Enemy U-Haul" 70 ) ) +Hotkey: 1 +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 7 $Name: Epsilon $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Epsilon 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 1 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Epsilon 1" "Epsilon 2" "Epsilon 3" "Epsilon 4" ) $AI Goals: ( goals ( ai-guard-wing "Beta" 89 ) ) +Hotkey: 2 +Flags:( ) $Name: Death's Hand $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Death's Hand 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-departed-delay 0 "Enemy U-Haul 1" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Death's Hand 1" "Death's Hand 2" ) $AI Goals: ( goals ( ai-chase "Blazer 1" 80 ) ( ai-chase-wing "Alpha" 70 ) ( ai-chase-wing "Beta" 60 ) ( ai-chase-wing "Epsilon" 50 ) ) +Hotkey: 3 +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 15 $Name: Enemy U-Haul $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Enemy U-Haul 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Enemy U-Haul" "Freighter escape route" 0 ) $Ships: ( ;! 3 total "Enemy U-Haul 1" "Enemy U-Haul 2" "Enemy U-Haul 3" ) $AI Goals: ( goals ( ai-waypoints-once "Freighter escape route" 89 ) ) +Hotkey: 4 +Flags:( ) $Name: Death's Fingers $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Death's Fingers 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Death's Fingers 1" "Death's Fingers 2" "Death's Fingers 3" "Death's Fingers 4" "Death's Fingers 5" "Death's Fingers 6" ) +Hotkey: 5 +Flags:( ) +Wave Delay Min: 10 +Wave Delay Max: 20 $Name: K I L L M E !!!!! $Waves: 5 $Wave Threshold: 0 $Special Ship: 0 ;! K I L L M E !!!!! 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "K I L L M E !!!!! 1" "K I L L M E !!!!! 2" "K I L L M E !!!!! 3" "K I L L M E !!!!! 4" ) $AI Goals: ( goals ( ai-guard "Shogo" 89 ) ) +Hotkey: 6 +Flags:( ) +Wave Delay Min: 8 +Wave Delay Max: 10 $Name: Blazer $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Blazer 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 20 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Blazer 1" "Blazer 2" "Blazer 3" ) +Hotkey: 7 +Flags:( ) #Events ;! 5 total $Formula: ( when ( has-arrived-delay 0 "Alpha" ) ( send-message "" "High" "Alpha arrives" ) ) +Name: Alpha arrives +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Beta" ) ( send-message "" "High" "Beta arrives" ) ) +Name: Beta arrives +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Epsilon" ) ( send-message "" "High" "epsilon arrives" ) ) +Name: Epsilon arrives +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Death's Hand" ) ( send-message "" "High" "reinforcements" ) ) +Name: reinforcements arrive +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 0 "Enemy U-Haul 1" ) ( send-message "" "High" "freighter jumps out" ) ) +Name: freighter jumps out +Repeat Count: 1 +Interval: 1 #Goals ;! 3 total $Type: Primary +Name: destroy cargo $Message: destroy cargo $Formula: ( and ( is-destroyed-delay 0 "SC 5 12" ) ( and ( is-destroyed-delay 0 "SC 5 13" ) ( and ( is-destroyed-delay 0 "SC 5 14" ) ( and ( is-destroyed-delay 0 "SC 5 15" ) ( and ( is-destroyed-delay 0 "SC 5 16" ) ( and ( is-destroyed-delay 0 "SC 5 17" ) ( and ( true ) ( and ( is-destroyed-delay 0 "SAC 2 18" ) ( and ( is-destroyed-delay 0 "SAC 2 19" ) ( and ( is-destroyed-delay 0 "SAC 2 20" ) ( and ( is-destroyed-delay 0 "SAC 2 21" ) ( true ) ) ) ) ) ) ) ) ) ) ) ) $Type: Primary +Name: destroy guard forces $Message: destroy the guarding forces $Formula: ( and ( is-destroyed-delay 0 "K I L L M E !!!!!" ) ( and ( is-destroyed-delay 0 "Shogo" ) ( is-destroyed-delay 0 "Death's Fingers" ) ) ) $Type: Secondary +Name: no freighters escape $Message: destroy all freighters so they cant send for help $Formula: ( is-destroyed-delay 0 "Enemy U-Haul" ) #Waypoints ;! 2 lists total $Jump Node: 3855.802979, 221.849884, 845.765198 $Jump Node Name: Alpha Pavonis $Jump Node: -1387.857178, -422.455353, -144.456055 $Jump Node Name: Beta Pavonis $Name: Shogo patrol route $List: ( ;! 8 points in list ( -173.249374, 0.000044, 464.132874 ) ( 118.695488, 0.000048, 483.381226 ) ( 410.458130, 0.000016, 744.218140 ) ( 190.886261, 0.000037, 921.754761 ) ( -123.861588, 0.000033, 871.856262 ) ( -439.379852, 0.000046, 722.425720 ) ( -384.530212, 0.000023, 519.032043 ) ( -187.797852, 0.000027, 467.117371 ) ) $Name: Freighter escape route $List: ( ;! 5 points in list ( -38.227657, 0.000112, 705.619019 ) ( -272.189606, 0.000113, 593.829895 ) ( -490.089081, 0.000157, 442.541565 ) ( -614.996094, 0.000089, 300.763977 ) ( -681.769775, 0.000354, 177.415649 ) ) #Messages ;! 170 total $Name: Alpha arrives $Message: Alpha wing arrived. +Persona: Wingman 1 +AVI Name: Head-TP1 +Wave Name: 1_epsilon.wav $Name: Beta arrives $Message: Beta wing arrived. +Persona: Wingman 1 +AVI Name: Head-TP1 +Wave Name: 1_beta.wav $Name: epsilon arrives $Message: Epsilon wing arrived. +Persona: Wingman 1 +AVI Name: Head-TP1 +Wave Name: 1_epsilon.wav $Name: reinforcements $Message: looks like that freighter called for help! $Name: freighter jumps out $Message: freighter just jumped out! +Persona: Wingman 2 +AVI Name: Head-TP1 +Wave Name: 2_a1m3_j.wav #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 0 +Nebula: Nebula01 +Color: Blue +Pitch: 182 +Bank: 7 +Heading: 178 #Asteroid Fields #Music $Event Music: 2: March $Briefing Music: BRIEF1 #End